![]() See (file_format) for information on the format. This module implements a plugin to export MakeHuman mesh and skeleton data to id Software's MD5 format. On the bright side, the code is rather short and simple! Someone would also need to patch it so that it generates the low-poly shadow mesh we're using, otherwise you still have to edit the output in Blender which defeats the purpose. I haven't tested it so no idea if it still works with the latest version of the program. too late to move the thread now though.Īnyway I managed to find a supposed md5 exporter for MakeHuman on Github. ![]() I was only able to find this video as far as an exporter goes:Īh yes, that section would have been better. The rig simply needs to contain the bones and vertex weights used by TDM so the model animates properly out-of-the-box.Īpparently there were people working on such, however I can't find anything up to date let alone a download. A custom rig compatible with TheDarkMod's animations.It needs to be capable of exporting to md5mesh format, have proper material definitions, as well as generate the low-poly shadow mesh. What I'm basically looking for is two things: Makehuman on the other hand can automate the process if given the right data to work with You may create plugins for custom rigs, as well as custom exporters for a multitude of formats! Since I'll want to create a lot of civilian characters for my mod, I could definitely use the convenience of having MakeHuman export the final md5mesh instead of me having to go through Blender with each one. The problem is that setting up a TDM character in Blender is very time consuming, especially the rigging part. Likewise I've also exported many characters from Blender to TheDarkMod so far, and know how the skeleton and mesh need to be defined. ![]() So why I am bringing this up here? Well I've already used Makehuman to create characters for Blender animations. ![]() Its default assets are also licensed under CC0 / Public Domain. I've thought of the most efficient way to achieve this: MakeHuman!įor those who haven't heard of it, MakeHuman is a tool that can be used to easily create human characters You choose from a selection of geometries / materials / rigs, adjust several parameters defining the shape and size of your character, then export to one of many formats. One of the many types of assets I'll need in order to complete this project are new player models I've already ported the character set from Xonotic, but will be needing more models in order to create civilians. it's called The Dark Module and is currently being discussed in this thread. I'll start with some background on what brought up this idea As some users may know, I've been working on a large mod for TDM, which aims to introduce cyberpunk assets for futuristic worlds. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |